4 December 2000 0700H. Taj Mahal Hotel Tower, Atlantic City, NJ.
Maks furrowed his eyebrows when he heard distant gunfire toward the elevators. He wondered who they were shooting at. ‘Cause that’s where they were headed.
But they had more immediate problems in the shadowy post-war casino that was The Indian’s lair. Seemed like everybody on this floor was gunning for them. It had developed into a nasty, close-range mess.
And a bullet had just creased Wojciech’s skull, sending him reeling to the ground.
Wojciech suffered a Stun. This is when a high Constitution score pays off. Twilight 2000 rulebook v2.2, page 211 deals with Stuns.
“Stunned characters must make a roll against their Constitution each turn in order to regain consciousness. The task is Difficult if the result was equal to or less than twice the character’s Constitution, and is Formidable if the result was greater than twice the character’s Constitution. This roll is made during the character’s normal Initiative step of the turn. If successful, the character is conscious, but may not act in the current turn. The character may act normally in the following turn.”
His roll was Difficult.
Success on his first try! He’ll be inactive the rest of this turn, recovering his senses. But it’s a nice bit of good news for sure.
Going into this, I was resolving what to do when the gunmen came across a helpless Wojciech. I decided to base it on a D6 roll vs their Initiative. The more experienced the NPCs, the more likely they’d be to take a prisoner… as opposed to finishing him off.
Damn, that is one hell of a gunfight.
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Now that is brutal.
Cheers,
Pete.
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